DEFINITELYSAFE™ / EMPLOYEE HANDBOOK

Read this. Then ignore gravity.

All the training DefinitelySafe™ can afford.

01 / DISPATCH

Choose your liability.

Start with Employee Orientation or Throne Emergency. Earn stars to unlock six more missions. Each package has different mass, fragility, and bounce.

02 / BUILD

Three slots. Many bad ideas.

Equip up to three parts. Rockets add boost, a spring adds jump height, big wheels add clearance, armor reduces damage, and balloons extend airtime. Tradeoffs appear before dispatch.

03 / DRIVE

The cart goes. You steer.

Auto-drive keeps you moving. Dodge solid barriers, push loose props, collect coins, and jump ramps. Repair, shield, and boost pickups can save a run. Steer back from the slower grass verge.

04 / DELIVER

Air mail the last meters.

At the end of the route, adjust angle and power. Follow the dotted trajectory and land inside the green square. A clean package and accurate landing earn a bigger bonus.

Controls

ActionKeyboardTouch
SteerA / D or ← / →Left / right buttons
JumpSpaceJump button
BoostHold W, ↑, or ShiftHold Boost
BrakeHold S or ↓Hold Brake
PauseEscapePause button
AimArrows change angle and powerSliders or drag
LaunchSpace / Send ItRelease drag / Send It

Things the handbook forgot

Events give a three-second warning. Low Gravity lengthens jumps, Slippery Road reduces traction, and Free Rocket supplies unexpected thrust. The Giant Pigeon drops harmless but inconvenient parcels. Halfway through a run, choose one upgrade; Kevin changes gravity and doubles coin scores.

Combos expire after five seconds without a qualifying action. Impacts break the chain. Your rear booster can detach after enough vehicle damage; the run continues. Every attempt earns game coins and XP, even if delivery fails.

I AM NOW QUALIFIED →